For this project my goal was to model a human hand. I began
this project by setting up my image plane by selecting the view I wanted to set
the image in, and then adjusted the width of it in the attributes menu. I then
started my hand from a single cube and began by shaping the square into the
shape of the palm. From there I added edged loops to palm for the fingers and
then an edge loop that ran across the “height” of my cube. This was because I
wanted to scale the center section of the palm out to create the webbing needed
for the palm and fingers. I then extruded out sections on the front of my palm,
to create “finger cups” to further extent the webbing and to create place
holders for the fingers. I then deleted the back faces on the wrist side, and deleted
the faces within each cup to create something that resembled a fingerless
glove. From there, I extruded the edge
loop on the wrist out to the arm on the ref picture and then began construction
on my fingers. I made the fingers by using a cylinder. First I set the total
number of subdivision on my cylinder to the total number of vertices on my “finger
cups”.
I than began using the vertices of the cylinder to fit in the form of
the hand by turning on shading in one of the view windows. That way I could see
through the shape and fit the shape of my primitive to the form of the model’s
finger. I also went back and added in 3 edge
loops around the wrinkles in the model’s fingers, and then I dented in the
vertexes on the center ring to make a wrinkle. I grabbed the faces on top of
the end of the finger and extruded inward to make a nail indenture.
I went on to duplicate the finger over and over again, and re-sized the duplicate to the shape of each finger. I then attached the fingers
to the palm by bridging the edges to each other, and then deleted the extra
unneeded edges that were generated. I made the nails by extracting the inside
wall of the finger shaping the small sheet generated to the finger, and then duplicated
in order and fit them duplicates to each finger. I also went back more than a
few times to add more details to the hand, such as the bone protrusions on the
top of the hand.
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