Saturday, May 19, 2012
Thursday, May 17, 2012
Project 1: Thor's Hammer
My first project with Maya was very enlightening and fun. At
first I had a lot of problems because I wasn’t too familiar with the basic
tools. This was my first time with Maya so I made a lot of mistakes, and ended
up starting over again a few times. After my final attempt on the Hammer
though, I feel somewhat comfortable with the controls, and I’m excited to see
what I can accomplish on my next project (A dagger) with what I’ve learned.
My First attempt hit a lot of snags. I couldn’t remember many
of the tools, but after poking around each of the menus, and remembering to
switch my toolset over to the polygon set; I found most of what I needed. I
began the first hammer with just a simple cube. It took me a few times to get
the cube just the size I wanted, so I began using the scale tool to changed its
shape to somewhat fit the size of my reference images. Once satisfied with the result,
I went onto using the edge loop tool in order to start dividing my cube in manageable
surfaces. I wasn’t familiar with the interactive splitting tool yet so I couldn’t
figure out how to make any round surfaces to be later extruded out from the
main cube. So I ended up just pulling out a square shaped nub from the top and
a very blocky handle at the bottom; by right clicking, selecting Faces, and
then highlight the faces I wanted to use the extrude tool on. I shaped a
smaller strap holder onto the bottom of the handle. I also attempt to make the
strap, but only got as far as, making the shape for the strap and making the cv
curve line.
My second attempt was in the middle of class. I did get much
farther on this one, and I learned a whole lot more about the smoothing, edge
loops, and interactive splitting. I hit a couple of snags when it came to
merging, but I figured I could work around that later on my 3rd
attempt. I learned how to line up seams from my mishaps though.
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I began my third hammer attempt with a simple cube, like I
had done in the first attempt. Now that I had more knowledge about the edge
loop tool and the smooth hot key, I had a better idea of where and how to place
my grid lines in order to get maximum sharpness but less polygons. I tried
using the “multiple lines” option in the edge loop menu, but I didn’t like how
much it divided it up so I did most of it by hand. I then began cutting out the
top notch of my hammer with the interactive split tool. This time I was able to
form a circle, but the grid line went a little wonky, but I added “supports”
around it to maintain shape. Once done with that, I began to individually
select the lines and tweak them even further to get a better circle. Then I
used the extrude tool and pulled the middle out. I later went back and added
two more edge loops, and took the loop nearest the hammer and pulled that seam
into the hammer to make it look like the notch was going through and coming out
the top of the block. I used a similar technique when I was forming the handle.
I cut out a circle and then extruded the inner edge out and took the outer edge
and pulled it into the hammer to give it the same effect as the top notch. I
added a few more edge loop to the top, middle and bottom sections of the
handle. I then selected the very bottom of the hammer and scaled it out
somewhat, creating a small pommel at the bottom. I then took the top edge of
the pommel and extruded it outward, making the pommel look more like a metal
cover in my opinion. I then began
working on the strap holder; I split the faces on the bottom of the pommel up
into smaller pieces, and then extruded the portion. Then I added more loops to
it make the holder straighter, and less round. I then cut out the middle which
made the side warp out. I wasn’t sure how to fix this. But I really like the
effect it had on the holder ring.Finally I made the strap; first I made a small flat cube, and then made a strap path with the cv curve tool. I lined up both pieces with the holder and then selected one face on the side of the cube and the cv line, and clicked extrude, I then added more segments until the strap was smooth looking. I then selected one face on one side of the strap and the other face on the other side of the strap, and bridge them together with the bridge tool.
Tuesday, May 8, 2012
CG Galleries and Tutorial sites
Amanda Torres
Professor Tyrus Goshay
Modeling I
May 8, 2012
CG Galleries and
Tutorial sites
1.
http://www.3dtotal.com/index_gallery.php?cat=character&p=2&order=1&sort=date&detailsoff=0&search=
The links above are taken from a website called 3D Total. 3D
Total is a CG based community. They have a forum for artists to discuss their
projects and seek help and advice from other professionals. They also offer
free textures, and reference images. They also have an extensive gallery, where
artists can post recently finished projects to be critiqued by their peers. The
links number 2 and 3 are direct links to pictures that immediately caught my
eye. They are both of hard surface characters; one is an iron woman and the other
in a robotic alien. I really liked them because they both had very cool and
sleek designs to their “exoskeletons”. The alien head, especially, had many
small difficult details.
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The links above are to a website
called, CG What. This is a website that also focuses on digital and 3D art.
This site offers several different video guided tutorials, and also a few
useful downloads. I choose three tutorials that sound like they would become
useful to me sometime soon or in the future. One tutorial I choose was to
create a very details zombie head using the Zbrush program in junction with Maya.
This tutorial was a little more advanced than the beginning tutorials. A cool
beginner tutorial I find on this site was to construct a zombie bunny. Like all
tutorials on the site, this one is video guided and the result is a large grotesque
rabbit. The third tutorial I picked out was one that teaches how to create texture
and uv for a previous tutorial involving a simple snail character.
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10.
http://www.cgartworld.com/fullimage.php?imgurl=%2Falbums%2Fcggirls%2FMermaid.jpg&imgtitle=Mermaid
The links above are to CG Art World. Although it is a CG
based art website, it does not have anything other than large and well
organized galleries. CG Art world has categories ranging from interior design,
to creature and vehicles. They also showcase 2D art in their anime girl
section, and icons. The three piece of art I choose from this site were taken
from the cg girl section, the mech section and the creature section. I choose
them because I thought they all had unique qualities to them. For example the
mermaid that I took from the CG girl section has a very beautiful design from
hair tentacles and also has a very delicate design on the buckles on her
clothing. Also the lighting by her hand makes it seem as though she was
partially drawn in. The battle droid in the mech section I found had a very
unique coloring to it; which, I felt, made it appear to look like a smaller
tinker toy version of an actual star wars battle droid. Finally, my favorite of
the cg art I looked at was the Salad Alien I found in the creature section. I
really loved this piece of CG artwork because the alien itself is made from
many pieces of vegetable carefully assembled together. The design is very
clever, with the use of a large egg plant for the alien’s head, and the use of
smaller chilies and peppers to form claws and teeth.
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The last batch of links above is taken from a site called
CG-Artworks, and it is owned by an artist named Dieter Meyer. The website
houses his portfolio which is filled with various military vehicles and
personal. Here he showcase fully rendered artwork done by him, and he also offers
a few tutorials on how to make aircrafts and subdivision surfaces. The three
pages I choose from his gallery range from soldier to ship. The first is a
Sturm Grenadier, who is carrying an assault rifle. Meyer includes several views
on every finished model page, this way the trooper can be rotated and smaller
details such as his back pack and side pockets can be seen. A very interesting
model that I found on his site, had nothing to do with the theme of military,
but was beautifully designed. It is the top level of a haunted pirates ship,
and it has been texture in such a way that the ship looks to have risen out of
the sea itself. Lastly, I chose one of the many tanks Meyer had among his
pages. I really like the Marder III H because you could see into the cockpit or
cannon part of the tank, and he included very cool smaller details inside the
cockpit like ammunition shells and the cannon load out.
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